THE CRESCENT DREAMS GAME DEVELOPMENT MODEL
The above image sums up our planned model in creating Crescent Dreams.
Adrian and I decided to tackle the development "Bit-by-Bit" or "Chunk-by-Chunk" . We would focus our attention on one aspect first before jumping to another. By this process, our efforts wouldn't be fragmented.
In our previous projects, Adrian and I would immediately jump into the graphics development (since we're both artists). Our previous processes mostly prioritized the graphics aspect of the game.
Today, we would dabble on graphics, then we would brainstorm about concepts.
Looking back, it was a very messy process and more often than not, our games had no direction.
But we plan to change that with CD's development. We commit to make a change and make a difference. It may not seem a lot, but for us, it is.
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